Build and author
Open a scene, edit a prefab, extend a component and exercise the native or scripting workflow you expect to use.
Implementation status
A dated view of implemented systems, validation evidence and remaining delivery work. Use it to scope a technical evaluation.
Implementation review · October 21, 2026
Evaluate the architecture against your own gameplay rules, content scale, tooling requirements and target hardware. The pages here describe implementation reviewed on October 21, 2026; they are not a platform certification or a support commitment.
Open a scene, edit a prefab, extend a component and exercise the native or scripting workflow you expect to use.
Profile your workload on target devices. Record a scenario, reproduce a failure and inspect the state involved.
Build your actual composition. Exercise persistence, lifecycle events and any content or authority recovery your game requires.
| Target | Present scope | Evaluation boundary |
|---|---|---|
| Desktop | Native player and editor compositions | Windows, macOS and Linux targets exist. Export support depends on the host; Linux cross-builds use a pinned Zig toolchain. macOS export is currently an unsigned executable folder. |
| Web | WebAssembly / WebGPU player | Composed web players exist. Browser and adapter limits matter, particularly for the optional voxel backend. A public browser demo is not currently linked. |
| Android | APK builds and device checks | The shared player runs on Android, with documented Vulkan device profiling and automation checks. These measurements do not certify every device or export workflow. |
| iOS | Simulator workflow; delivery incomplete | The iOS host and package builds exist. Device export, signing and real-device acceptance remain required work. |
Tool availability in Build Settings checks prerequisites. A green status does not establish that a complete export or device run passes. Shared runtime code still requires platform-specific acceptance.
Commercial licensing, source-access arrangements, support terms and long-term maintenance policies are not currently published on this site. These terms need to be established directly with the project owner for a production evaluation.
The SDK design distributes prebuilt engine libraries and API stubs without engine implementation sources. The technical documentation describes that distribution model; it does not define commercial terms.
Follow the repository setup guide for prerequisites. The checkout workflow currently specifies stable Rust 1.95 or newer. Build from the repository root; use run-editor.cmd on Windows.
cargo build --locked -p kosuno_editor -p xtask
./run-editor.shNative SDK package reload is a separate workflow from this statically linked checkout launch. Use the SDK instructions when evaluating native iteration.